Wednesday, October 15, 2014

Introduction to Physically Based Rendering (PBR)



For everyone who is new in Physically Based Rendering

Javis Jones has prepared some informations about PBR for all interested artists. Javis thread in the 3D-Coat forums includes some documents and further infos about PBR shader principles.

To read the thread visit this link: Wanna learn more about PBR

Tuesday, October 14, 2014

PBR preview in 3D-Coat (work in progress)

Andrew is still working on implementing PBR (Physically Based Shaders) in 3D-Coat. The most parts are implemented. 3D-Coat shaders will be completely compatible with Marmoset Toolbag 2  shaders.

PBR shaders will be supported in all known modes:
  • Microvertex
  • Per Pixel Painting
  • Ptex
  • Vertex painting
First PBR-Preview in 3D-Coat

Monday, October 6, 2014

3D-Coat - Update 4.1.17

Hi friends.
I am a bit late with my update post, but I took two weeks off and am back now. So here we are:

Fixes

  • multithreading problems fixed in ppp painting - it will work much faster now (strokes, layers visibility etc.)
  • Paint room text tool aliasing problem fixed (but still needs some work even if become much better)
  • "Put picture along curve" correctly works with opacity in depth channel

Improvements

  • Swap YZ completely implemented in all tools (including axis and arrows colors). So Z-up mode should work correcty now.

Click here for download: Current 3D-Coat beta...

Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release

Saturday, September 13, 2014

3D-Coat - Update 4.1.16

New functions

  • Constructor tool enabled. It was developed previously but was not open to everyone. This is a lego/minecraft style of cell modeling - mainly aimed to children. Together with symmery, pose and wrapping it may help in "serious" modeling as well.

Improvements

  • RMB controls radius works in a more predictable way in the 2D texture editor
  • Swap YZ option in preferences added (to work with editors that has Z - axis up).
    When activated it globally exchanges Y and Z everywhere (in dialogs, naming etc)
  • Tapering tweaked: Pressure at the end of curve will be used even after the end of tapering length. In this way tapering may be use to start strokes smoothly regardless on initial "pen strike".
  • Rapid brush tweaked to work closer to previous version but bake advantage from newer approach. This is done to preserve compatibility with presets.

Fixes

  • Several issues in Paint room curves fixed:
    - RMB controls radius correctly in both - 3D and 2D modes
    - Fixed problem of incorrect normal in some cases of windows configuration (blocking problem)
    - RMB click toggles hardness

Click here for download: Current 3D-Coat beta...

Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.

Sunday, September 7, 2014

3D-Coat - Update 4.1.15B


New functions

  • Brush Tapering introduced! Note the icon beside the brush radius control in the top menu.
New : Tapering Brushes

Improvements

  • Rapid/Claws corrected to be less bumpy (but still rigid)
  • "Apply" overrides Enter in all tools
  • Layer blending popup polished
  • Symmetry copy updated to avoid holes
  • Painted strokes started in texture window will not continue painting objects in 3D view
  • Alternatively beta versions can be downloaded by using google drive now

Fixes

  • Fixed major bug related to symmetry & presets "desease"
  • Lag after stroke fixed
  • Undo speeded up. This should improve sculpting experience greatly
  • "Frame" object fixed.
  • Symmetry copy problem solved
  • Rotate along stroke/strips does not lead to initial round spot in some tools
  • Fixed Flatten clay holes
Click here for download: Current 3D-Coat beta...

Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release.