Monday, February 14, 2011

3D Coat BETA Update - Version 3.5.12B

Changes, written by Andrew Shpagin (mostly cleaning and bugfixing):

  • I improved image picker a lot. This is how it looks/works now - http://bit.ly/hKF7Vz
  • Voxel surface layers will be correctly baked with occlusion (including not voxelized layers).
  • I made that merging without voxelizing will create 1 volume per object for convenience. OBJ files from Wings3D with instancing supported.
  • I made much more accurate fading on edges while getting back projection from Photoshop (or other) - http://bit.ly/fqs2I6
  • Options.xml split ot several logical parts to avoid loosing important data if you deleted it.
  • Support of FBX export/import done.
  • Bugreporting system after crashes restored.
  • I made painting over edge to be anti-aliased even in not "Fade on edge" mode - http://bit.ly/fP4rAs
  • Topological symmetry problem in microvertex mode fixed - http://bit.ly/gUautz
  • Fixed problem of incorrect behaviour of objects/materials palette - http://bit.ly/hMz0XF
  • Slider ploblem resolved - http://bit.ly/fUFmMN
  • "Apply blending" problem solved - http://bit.ly/f0Q5ak
  • Fixed problem of adding Masks folder - http://bit.ly/gnxTBs
  • The interface problem related to floating windows fixed - http://bit.ly/dKDaIx
  • Fixed "Auto-scale" in UV room problem - http://bit.ly/gsMzSj
  • "New" will reset primitives and merge tool - http://bit.ly/eI76YO
  • Fixed automapping bug - http://bit.ly/g4hRTn 
Download the current beta here: Wanna have it...

No comments:

Post a Comment