Monday, January 30, 2012

Beta Update version 3.7.04B

Important bugfix update:

  • Fixed crash in pipelive surface->paint->voxels, change->surface
  • Fixed crash in vertex painting due to mullticore optimisation
  • Fixed gizmo problem - to difficult to select arrow in some positions
  • Fixed sphere primitive placing problem

Short instructions for using vertex weights export to Lightwave:
  1. Go to Layers blending->Use as weightmap->choose signed / unsigned.
  2. Paint weights in correspondence to hints.
  3. Hide layers if need to avoid mess.
  4. Export to LWO. Weights will be stored by using the layer names for better identification.
Visit the 3D Coat forum for the update download: Wanna have it...

No comments:

Post a Comment