Friday, May 30, 2014

Part 4 (English) - How to create a 3D model for video games - Topic: Fantasy weapon

Good news for my international audience. Now you will find the 4th episode of my tutorial series how to create a fantasy weapon for video games on my youtube channel.

Have fun!

Tuesday, May 27, 2014

3D-Coat - Updates 4.1.08 - 4.1.08B

Update 4.1.08B:
  • Improved: Chiesel tweaked - solved a problem with symmetry on CTRL action, alpha rotated along stroke and modulated so that shape is maximally accurate, normal orthogonal to trajectory, it allows you to avoid too quick and irregular diving into surface.
Update 4.1.08A
  • Fixed: solved some symmetry and crash problem
Update 4.1.08
  • Improved: Chiesel/flattern got improvement - much more predictble trajectory and better quality. Normals sampling got better algorithm - normals are sampled along trajectory, not in just end spot.
  • New: Noise tool introduced in surface mode with realtime preview and infinite details. Pay special attention to anisotropic mode. It is good for natural stones. In Normal mode it is a good planet generator. This tool is only initial iteration for future noise tool. Node editor expected there!
  • New: Vertical lathe curve
  • Improved: UI in primitives polished a bit (tooltips, icons).
  • Fix: Fixed very important problem that was happening sometimes (mostly depending on computer and OS, most frequent on Win 8.1) that was causing strokes screwing.
Click here to download the current version : Wanna have it...

Thursday, May 22, 2014

3D-Coat 4.1.07A - Update

  • Improved: Realtime preview for Textures->Adjust->... Multithreading optimisation applied to adjust operations.
  • Improved:  Improved interaction with photoshop in case of mirrored UV sets - you may paint on both of mirrored sides and they will be merged correctly.
  • Improved: copy clay updated - but still in very beta stage. Pay attendion to bend->Laplacian
  • Improved: Res+ in surface mode subdivides whole mesh
  • Fixed: Hints over primitives restored
Click here to download the current version : Wanna have it...

Friday, May 9, 2014

3D-Coat 4.1.07 - Update

Changes list for v06 / v07:
  • NEW: Layers groups in Paint room introduced. Interaction with PS completely supported:
  • NEW: Primitives UI essentially changed to icon-based style:
  • NEW: VoxTree RMB -> Put on ground, Lay on ground (Object will be moved and rotated to get physically stable position on the ground.)
  • Improvement: Normalmap layer may be locally magnified or reduced with Magnify tool
  • Improvement: Text primitive supports bending, text may be conformed to surface using bending with pen click or "Conform to surface" button.
  • Improved: Inverse function for Chisel tweaked to produce less wavy surface.
  • Improved: Pen rotation interpolation tweaked to avoid inintial rotation of the brush

  • This is history now!
  • Fixed: Dragging layer inside layers folder works correctly
  • Fixed: ALT+layer click works correctly
  • Fixed: Stamp mode in paint room and Texture->Apply-> works correctly now with multiple volumes (stated by artman, but it seems to be longstanding problem)
  • Fixed: found and fixed retopo merging problems - one crash and one major slowdown while merging retopo -> paint room. Last one - longstanding problem, relatively highpoly meshes from retopo room was producing huge lags while merging in paint room. 
  • Fixed: Retopo groups random color change fixed. Now you may edit retopo palette
Retopo groups can get own colors now!
  • Fixed: Some bugfixes mentioned in mantis
Click here to download the current version : Wanna have it...

Wednesday, May 7, 2014

Forum artwork by Linda MacGill: Microwave emitter

I want to show you another nice piece of artwork made by Linda MacGill aka "Methelina".
Linda proves that microwaves can be used for more than warming up food... ;-)

Click here to see the origin forum post: Go to forums...
To see Lindas official gallery at deviantart click here: Methelinas gallery