Wednesday, October 29, 2014

Forum artwork by Kargall le feu: Le vieux Marin


To visit kargalls 3D Coat forum gallery use this link please: 3D Coat forum gallery

Kargalls official website with very nice works: Official Website

Monday, October 27, 2014

3D-Coat - Update 4.1.17C

Info:

This update has only minor fixes. NO PBR included yet. The PBR update will come as soon as possible. There is still too much work with material support, previewing, baking, export etc.

Fixes:

  • Tweak room select works correctly.
  • Topo symmetry works correctly now. It copies regardless on previous stamp mode usage.

Click here for download: Current 3D-Coat beta...

Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release

Wednesday, October 15, 2014

Introduction to Physically Based Rendering (PBR)



For everyone who is new in Physically Based Rendering

Javis Jones has prepared some informations about PBR for all interested artists. Javis thread in the 3D-Coat forums includes some documents and further infos about PBR shader principles.

To read the thread visit this link: Wanna learn more about PBR

Tuesday, October 14, 2014

PBR preview in 3D-Coat (work in progress)

Andrew is still working on implementing PBR (Physically Based Shaders) in 3D-Coat. The most parts are implemented. 3D-Coat shaders will be completely compatible with Marmoset Toolbag 2  shaders.

PBR shaders will be supported in all known modes:
  • Microvertex
  • Per Pixel Painting
  • Ptex
  • Vertex painting
First PBR-Preview in 3D-Coat

Monday, October 6, 2014

3D-Coat - Update 4.1.17

Hi friends.
I am a bit late with my update post, but I took two weeks off and am back now. So here we are:

Fixes

  • multithreading problems fixed in ppp painting - it will work much faster now (strokes, layers visibility etc.)
  • Paint room text tool aliasing problem fixed (but still needs some work even if become much better)
  • "Put picture along curve" correctly works with opacity in depth channel

Improvements

  • Swap YZ completely implemented in all tools (including axis and arrows colors). So Z-up mode should work correcty now.

Click here for download: Current 3D-Coat beta...

Infos about using 3D-Coat beta versions:
  • 3D-Coat beta versions can be used by registered users only. You have to register the current release to be able to use the current beta.
  • You are invited to test and use the new beta version while the whole developing process until the official release.
  • The permission to use the beta ends at the final release date. In this case you are able to buy the new release